So excited to talk about video gaming meditation @cgsaacej.bsky.social today ! This is a unique opportunity to discuss some of my results with some lovely people !
#ethics #gamestudies #philosophy
Had a wonderful day at the annual Canadian Game Studies conference talking about the Psychgeist of Pop Culture!
Troika really said "Steampunk is when everything is somber, brown-yellow, with music by the most melancholic string quartet in the world" and it remains the best take on steampunk in videogame history.
A best of the english speaking Historical Game Studies: NATHALIE AGHORO, @katexe.bsky.social , IRO FILIPPAKI, ESTHER MACCALLUM-STEWART, SASCHA PĂ–HLMANN, @enwright.bsky.social
Have research to share? @jcmsjournal.bsky.social is actively seeking submissions in film, media, digital culture, game studies, sound studies, and more.
Read the full call and learn how to submit:
conta.cc/4tR9bod
- The daily video game history fact -
The Elder Scrolls II: Daggerfall (1996) was a landmark open-world RPG known for its massive procedurally generated world and extreme player freedom, helping define the design direction of modern open-world RPGs.
Gameplay: youtu.be/OpX5y6jiafg
Au-delà de l’effet nostalgie, l’engouement pour les vinyles et les cassettes traduit une transformation de notre rapport aux objets, au temps et à la culture.
Bot traffic has surpassed humans on the Internet. The winners in the next infrastructure cycle are the companies building trust rails for machines: agent identity, intent verification, API-native content delivery.
Game - Arcanum: Of Steamworks & Magick Obscura
Song- Tarant
Year - 2001
Developer-Troika Games
Genre - CRPG
Composer-Ben Houge
“What do the humanities do with video games and what do video games do to the humanities?” Games shape memory, ideology, space, identity, and cultural imagination. Why #GameStudies need disciplinary heterogeneity ⬇️
gespielt.hypotheses.... via AKGWDS
This text is a contribution to the edited volume „Geisteswissenschaften und Digitale Spiele: Debatten, Data & Desiderata“, published on the occasion of the AKGWDS’ tenth anniversary. A brief introduction and overview of all previously published contributions can be found here (German). The book series Video Games and the Humanities was founded under the editorial care…