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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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A big optimization I worked on after my last post was making our voxelizer lazy. So, it only updates parts of the scene that changed. This made a huge difference for our performance and allowed us to push for larger level sizes! Below is a high-level drawing of how it works:
11mo
MΛX