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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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I've finished the background for stage 6, now to begin designing the enemies. Making stages gets quicker since a lot of the enemy mechanics already exist, but creating unique combinations and enjoyable flow is the hard part. #mastersystem #homebrew
8d
BadComputer
This week I've been working on the core (melee) weapon. It's now limited use and gives a score bonus for destroying an enemy. It feels more balanced but satisfying to use I think. #mastersystem #homebrew
28d
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BadComputer