I've finished the background for stage 6, now to begin designing the enemies.
Making stages gets quicker since a lot of the enemy mechanics already exist, but creating unique combinations and enjoyable flow is the hard part.
#mastersystem #homebrew
BadComputer
This week I've been working on the core (melee) weapon. It's now limited use and gives a score bonus for destroying an enemy. It feels more balanced but satisfying to use I think.
#mastersystem #homebrew