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Tabletop RPG writer, editor, graphic designer (for hire!). Corpselike academic. Brooklyn, NY. he/him samsorensen.blot.im
sam “unslopified” sorensen









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"What's that?" I hear you ask. "Why," I say, "it's the new DEAD LETTERS about Jay Dragon's EXPRESSIONIST GAME MANIFESTO!" we discuss 20th C. art movements, struggle, rejecting rules, ~Metaphor for the Queer Experience~, subversion paradoxes, and more! come listen! open.spotify.com/episode/68SY...
FINE I'LL START BLOGGING! For your convenience and for easy reference, I've taken the massive bluesky thread of crowdfunding advice I posted a while ago, and edited and organized it in blog form.
Now that the discourse has died down, and my birding has lessened, I want to talk about lists in rpgs. I like what both sides of the debate make. So, like everything else, "good" isn't about which side you choose but how you execute the idea. If you choose to use lists, use them well.
rpg design hidden technique: map-making