Veteran freelance games crit & PR. Hyped for indie games & mods. Bylines on RPS, PC Gamer, PCGamesN. Find my work, Steam curation & contact info below - He/Him
Find me elsewhere online at dominictarason.com
Contact email: [email protected]
Dominic Tarason
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🧟Beatdown City Survivors🧟
Eradicate hordes of monsters in this
🗽Immersive
👥survivors roguelite
🌃set in a destructible city
OUT NOW!
🛠️fun weapon crafting
🐱large cast of characters
🏗️dynamic environments
🔊pumping soundtrack
Play the demo/check it out today! beatdown.city/bdcsrstm
1/3 of the game industry has lost their job in the last two years. Ubisoft closed two more studios today. Everyone is out of work. To that end I'm starting a new bundle to benefit a layoffs hardship fund. Game devs: please consider submitting your PAID games to the bundle, which will launch in July.
A game jam from 2026-06-10 to 2026-06-24 hosted by Necrosoft Games. PREMISE: The game industry has a problem. Too many people are out of work (reports say 33% of the industry lost their jobs in the la...
itch.io
90% off! A decent little dungeon crawl, but not nearly special enough to demand the usual £45/$60 price tag.
£4.50 though? Yeah, that's fair.
This is being organized by the folks behind the Ukraine and California Fire Relief bundles. Also developers of Demonschool. Good hard-working salt-of-the-internet folks.
Brandon Sheffield
Shawn Alexander Allen
Techland DID promise 5+ years of post-release support on Dying Light 2. I feel silly for doubting them.
Also they're overhauling and pulling the standalone expansion (originally DLC/part of the season pass) in its own direction too.
I think this Soulframe preview will include an 'Everything I say may be wrong by the time this goes to print' segment.
They just rolled out an update that completely changes how you acquire weapons (easily, as random loot drops) and completely replaced the animal totem perk system. Pre-alpha indeed
It feels like they're at Deadlock levels of 'we're willing and able to make sweeping changes to core mechanics'.
Which is cool and how things SHOULD be in the early/pre-release phase of a game like this! Being beholden to systems that might not work or afraid of trying stuff is how you stagnate.