A year ago I wondered aloud in a @neverpo.st editorial meeting if answering “Why can so many things play Doom?” would generate enough material for a segment.
After talking to a bunch of people much cooler, and smarter than myself … I can say the answer is a resounding “yes”, and then some.
Mike talks with two game designers, a nuclear physicist and sound artist about how the iconic videogame became what it is today: something that runs on every piece of technology (and increasingly: bio...