Break the cycle. Lead the Expedition.
Reactive turn-based RPG by Sandfall Interactive.
Out now on Xbox Series X|S, PlayStation 5, and PC.
Clair Obscur: Expedition 33
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We're so thrilled, and honestly still quite overwhelmed, to announce that Clair Obscur: Expedition 33 has officially reached 8 MILLION copies sold! 🌹
Thank you so so much to every single person who has played, created art, shared, streamed, discussed, and supported this game!! ❤️
HAPPY 1ST ANNIVERSARY!!!
To celebrate the occasion, the team put together this piece of artwork that we hope you'll enjoy! ❤️🌹
Wishing you all the happiest of holidays, from our painted family to yours ❤️❤️
- The Expedition 33 Team!!
Artwork made by Nicholas Maxson-Francombe, Art Director.
Mes amis!!
The free major ‘Thank You Update’ is OUT NOW!
Tomorrow comes, in Verso’s Drafts.
youtu.be/C_Gp_ZHwaUQ
!!!!
What a privilege to be nominated, not only for 2025 GAME OF THE YEAR, but also TWELVE??!! TOTAL NOMINATIONS at #TheGameAwards
There are so many deserving, precious games from this year, and to be nominated among them makes us SO SO very whee 🥹
THANK YOU!!
In April we released Clair Obscur: Expedition 33.
5 months later, we’ve sold 5 million copies worldwide!
Since then, your artwork, your stories, your cosplays and your endless creativity has been loved and appreciated by all of us.
And for that we cannot thank you enough.
We’ve seen such amazing in-game photography since adding Photo Mode! 🌹
In this latest blog we thought we'd share a bit behind the process of creating the Photo Mode feature!!
Have a read:
www.expedition33.com/post/expedition-33-dev-blog-photo-mode
You can find more of his work on ArtStation here! www.artstation.com/nicholas-max...
A Painted Symphony is officially kicking off in 2026 with a European tour! 🎼
The tour will be coming to FIFTEEN cities in Spring 2026! Tickets go on sale Dec 2nd!!
Visit the website to read the full details: apaintedsymphony.expedition33.com
There were a lot of moving parts involved in getting the Photo Mode set up, so we thought we’d show a bit of the process in this blog and talk a bit about what went into building this feature.