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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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We once experimented with a stress mechanic! If your design took too long or didn't meet the customer's request, you'd start losing daily time points & you'd need to relax to recover. But that discouraged FAFO-ing, which is half the joy of the game! We cut it, and rejigged the relax mechanic. 😌
18h
Burger Bois | Mischief Makers Studio
Game designers! Tell me about a feature / mechanic / thing you added to your game... but then you later removed it and that made the game better!