Rawr! Work in the games industry and ponce about in a dragon costume.
FursuitsByLacy Suiter | Artist | Minors DNI π | Ace π€π€π
Expect dergs, maws, occasional vore, and a lot of paws. πΎ
Links / art / contact: https://raketh.carrd.co/
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See ya
The data is rough and FAR from perfect. I had no sterile testing environment, and relied entirely on data pulled from VRC logs as well as my own subjective snap rating of user responses.
Doing my best to understand the social side of VRC, and figure out how to fix my experience. I'm trying, ok? π₯²
Also just want to say, much love to the few people who interacted. Silly as it sounds, even if it was just a wave or βhiβ back, that simple act meant more than you know! π
With a bit of SQL wrangling and some graphs, my attempt to compute social behaviour in VRC using my Furality log data produced mixed results.
I learned little about predicting who's approachable, but DID discover optimal world conditions. Better than nothing I guess? π€·ββοΈ
I keep forgetting that rather than just vore, I can always do maw art as well! x3
Did always like this piece... no dragon bias of course!
#furryart
Dragon having a bit of a golden hour zen moment. π
πΈ @syndrafox.bsky.social
#fursuit #furry #dragon
Screw it... in case of interest, hereβs the results:
Users encountered in multiple instances were most likely to be socially responsive. Finding one responsive user often led to meeting others nearby.
This node graph maps social encounters and their repeat sightings across visited instances:
-EU instances were the friendliest.
-The hub and panels had the best user response rate.
-The club had the lowest user response rate.
-Population did not predict social success.
-Environment mattered more than population.
The detailed data / comments of this is here (assuming it's still readable!):
Quick story of why arvians make excellent guards...
they big.
for @isiat.bsky.social !