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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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10% of your development timeline should be set aside after launch for crying. Post-launch depression is real.
16h
One tip that indie game devs always forget is that when you release your game you have to allocate a space and plenty of time for crying.
Rami Ismail (رامي)
20h