We have ways of "checking whether something fits" that have worked for decades -concept art, placeholders, grayboxing, etc.- and those ways employ creative people instead of burn down forests while enriching a fascist Epstein class. This is not "for the fans" and no spin will make anyone believe it.
We asked the Crystal Dynamics team about its use of generative AI in developing Tomb Raider: Legacy of Atlantis. Here’s what Jeff Adams, experience director on the game, had to say.