Myra’s daughter got a Roblox account when she was 8. For more than a decade, the immersive gaming platform had advertised itself as a safe place for kids to play, and during the pandemic, there weren’t many other options.
Myra’s daughter got a Roblox account when she was 8. For more than a decade, the immersive gaming platform had advertised itself as a safe place for kids to play, and during the pandemic, there weren’t many other options.