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In gamedev, we're used to sound coming from single points in space, but how do we handle sound coming from an irregular shape? In this article (with plenty code snippets), I go into details with the Point Cloud Sound technique I'm using for water and foliage: blog.runevision.com/2026/06/poin...
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In video game development, we're used to sound coming from single positions in space, but how do we handle sound coming from an irregular sh...
blog.runevision.com
Point Cloud Sound for irregular shaped audio sources
Rune Skovbo Johansen