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"Parkour City" was one of the first bigger games in HypeHype. It looked pretty bad two years ago. With our new renderer, this game today looks pretty good. I did a minor remix: Changed the visual style preset and tweaked the sun and fog settings.
This is why we have virtual texturing in HypeHype. Our games are tiny (10MB), so we don't need to stream anything. However, we still implemented virtual texturing to improve our CPU and GPU performance. It also solves material variety and tiling issues (fast material blending and decaling).