controversial statement; this has far less to do with engine tech and for more to do with what skills are more easily trainable in a broad population. Technical parameterized realism is one of the easiest things to systematize so the labor market for realism is much deeper with lots of documentation
Justin Oaksford (Play Spirit Crossing on steam!)
my one big takeaway from this years pile of Showcases is that Unreal Engine 5 has co-opted or sort of, I dare say, polluted the visual language of games, where nothing stands out
theres a kind of mediocrity that comes with being "photorealistic I guess". PBR substance everywhere, but not distinct