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Welcome to SIGNET CITY... 👁️A first person fungalpunk RPG from (me) the creator of Citizen Sleeper ◼️YOU ARE A PARASITE ◼️Manipulate your hosts, feed on their emotions ◼️Discover a strange city of biotech and brutalist architecture Support the game and WISHLIST now on Steam 🙏 bit.ly/SC-Steam
Video
3d
Reposting for the evening crowd...
2d
Gareth DAMIAN MARTIN | Jump Over the Age
Gareth Hanrahan
I've just published the third and final essay in the design series for Violent Delights (with one more interview on the way). It's about adaptation in games and the baggage that can come with it. In particular, it's about my attempt to design with and around chess's baggage.
1d
When a dragon has just 1 hit point and a maze of obstacles, combat is like an open-ended puzzle. The challenge: the player characters only have 1 hit point too—and the dragon has a lot fewer obstacles. A small playtesting update about death without hit points:
Three hours remain. Now I know what you're thinking - Brian, are you going to stop advertising this soon? Yes. In three hours. We're nearly there, comrades. Three hours remain and then I'm back to it on many other obligations, and the world shall continue to spin. www.backerkit.com/c/projects/m...
14h
5d
How does life and death work in this game without hit points?
www.explorersdesign.com
Dying from the 1 HP Dragon
This one brought to you by encountering a game that I could do good work for, but being unsure on how to apply for a job. I don't know about the rest of you, but I've never been good at the portfolio submission game.
One of my favorite pieces from the past year or so. Wish I could find more excuses to draw allegorical woodcut illustrations.
Illustrator & Occasional Game Designer (Not taking commissions at the moment) Find my games at https://nightjargames.itch.io/
Galen Pejeau