Our mission is to amplify the creative power held by people of color in games. We do this by organizing revolutionary events, uniting our vibrant community, & building access to knowledge, funding, and opportunities. EXPO: Sept 22-25
gdoc.events/m/GDoCExpo
Game Devs of Color Expo
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We're opening the cabin door and inviting you into the woods because Cozy After Dark submissions are officially OPEN.
Dust off those trailers, light a lantern, and send us your game.
The darkness has never felt so welcoming.
cozyafterdark.io β¬ οΈ go to our website to apply!
Follow @videogameworkers.bsky.social!
Wishlist Farsight on Steam! store.steampowered.com/app/3080520/...
Get your tix for the 2026 Game Devs of Color Expo: gdoc.events/m/GDoCExpo
Tune into this talk from labor organizers about their experiences making this industry do better by them and their fellow workers.
They explore what led them to organize, the victories, the defeats, the comebacks, and more.
youtu.be/FUkLQw8DCqs
#gamedev
With insights from their journey as a game designer, Tibetan Buddhist teacher, and death doula, this talk explores how play can become a powerful tool for transformation.
Check out this talk on how games can support spiritual healing!
ππΎ youtu.be/gqbvaEFU5L0?...
#gamedev
Don't start from scratch! Co-Founder & Co-chair of AAPI in gaming, Shavonne Yu, gives a practical roadmap & tips on how to kickstart your community!
Watch the talk by @aapiingaming.bsky.social here:
youtu.be/b8euUh8psBw?...
#gamedev
I had 5 days to solve a murder in this mystery detective game based on Caribbean folklore called "Duppy Detective Tashia"!
Link below!
I'm on the #radio again! NEW EXCLUSIVE #interview will debut today in Australia on the show, "Game Jams" hosted by Matt Schenkel about the #gamemusic for Duppy Detective Tashia
π΄ 6/10 @ ~10AM PST - US TIME
Tune in til' the tune end! π tinyurl.com/ynsph4cu
#videogamecomposer #gameaudio #gamedev
Video
#GDoCExpo26 SPEAKERπ€
Anchit Sharma: The Anatomy of a Good Jumpscare (in Indie Horror)
What makes a jumpscare work? #Gamedev of the Fears to Fathom horror series breaks down the craft behind dread: tension cycles, atmospheric buildup, & why indie horror's lo-fi quirks might be a feature, not a bug.