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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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Yeah like I don't know if this is something Valve kept on doing or not but it rules as an approach imo... More or less bank placeholder hallway full of notes, where as chunks of real game come in you transition into those and back into the hallway. Gives coherency early on when you need it
4d
Joe Wintergreen
have been pondering on the horizontal slice (vs. vertical slice) since reading sam's post and replies last week. coincidentally, we're implementing this at work off of @joewintergreen.com 's advice and knowledge of half-life 2 having a big linear dev hallway in a leaked build with placeholder beats
4d
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ari velazquez 🌯
In fact building a single slice of a cake is 10X harder than building a cake! The HORIZONTAL SLICE though, that makes sense and is how we roll.