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Somewhat better perf, about the same amount of rays (3-4 per pixel on average, potentially more for mirror bounces), and _much_ better quality. The screenshot above has no denoiser.
Work on Bevy Solari continues! I've been working on a unified ReSTIR-PT-ish (no hybrid shift, just reconnection) architecture that does DI+GI and diffuse+specular all in one pass, instead of the 3 separate ReSTIR DI / ReSTIR GI / Specular GI passes I used to have.