Neat, thanks for letting me know what to stay away from!
Why are gamedevs so proud to express that they didn't make something but willing to take the credit a computer made for them?
Why are they okay with tracing over something generated, when you have plenty of reference material everywhere?
Aki Orange πΆπ
'The road to Unreal Engine 6' - www.unrealengine.com/news/the-roa...
"for UE6, we see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need."