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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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The value proposition of working at an AAA studio was that you were trading independence and agency for stability, and that if the game did well, you would keep your job, and if the game did badly, you might lose it. Obviously it wasn’t that cut and dry, but you get it. Now? You just lose your job.