I really like this 1996 interview with Artdink's Kazutoshi Iida about experimental game design. There's a lot to unpack.
One of my favorite bits is how Tail of the Sun was explicitly designed to be an "Anti-Mario" game that was deliberately "un-fun" to play.
shmuplations.com/iidakazutoshi/
shmuplations.com
Conducted prior to the release of the surreal caveman-themed sandbox Tail of the Sun, this interview from Game Hihyou with creator Kazutoshi Iida covers the motivations behind his previous game, the “...