#Writer, #coder. Code C64 games in my spare time. No to genAI. Released my #BrileyWitch #C64 #RPG via http://itch.io. Also owner of 3 cats.
https://sarahjaneavory.itch.io/
SarahJaneAvory
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#C64 #Delphian progress: not the most impressive video clip ever... but here's the WIP 3D system showing wireframe with hidden surface removal working. I still need to optimise some of the maths further... then the next step is (probably) solid polygons!π
#C64 #Delphian progress: still WIP and a bit rough, but solid polygons are now working.π Time for a bit of optimisation...
My aim is to give the player graphics options: wireframe for speed, solid for visuals (and sacrificing speed). Of course a 64Mhz C64U will have no issues with solid polys.π
SarahJaneAvory
SarahJaneAvory
BTW, I still plan on working on Spectrum Next Delphian, but will complete the C64 version first. I have a PC version in C++ that emulates C64 graphics (and SpecNext too), and I use that to prototype code. I can then port the C++ to 6502 and Z80.π
I do feel that any polygon 3D on a 1Mhz C64 will be a bit slow, but I'll give it a go and see if it's playable. Could use wire frame on 1mhz, and filled polygons on a C64U running at higher cpu speed. Would also give player graphical options to choose what they desire.
Okay, I feel a bit more motivated now... π
#C64 #Delphian progress: revisited the galaxy generation, and now it's down to ~5500 stars. Feels like a better number. Also, sorted through my paperwork from the 80s version, so next step should be a complete game design.π Might look at doing polygons too, but that might be a bit too much...π€
Video
#C64 #Delphian progress: here's a little WIP video clip showing a bit of walking around, the WIP galaxy chart, and of course a bit of flying through space with my new circle draw and some space debris.πAll this is on a stock 1Mhz C64. More to come...