Freelance 3D Artist working in Blender 3D #b3d.
Portfolio: www.raymairlot.co.uk
Threads: www.threads.net/@raymairlot
Ray Mairlot
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A brief weekend experiment of rendering 3D scans as pointclouds.
Natural History Museum scan by artfletch on Sketchfab.
#b3d #Blender3D #EEVEE
A brief weekend experiment of rendering 3D scans as pointclouds.
Natural History Museum scan by artfletch on Sketchfab.
#b3d #Blender3D #EEVEE
Ray Mairlot
Ray Mairlot
Previously it was possible to draw all the inputs but you couldn't tell if the input was visible (as unused inputs are hidden in the modifier UI). Regular modifiers still have this problem, in that you can draw them all but you can't tell if they should be visible or in panels.
A long requested feature, blender now supports multi-line text boxes in the UI:
projects.blender.org/blender/blen...
#b3d #blender3D
[📸 Screenshot by Guillermo Venegas]
A long requested feature, blender now supports multi-line text boxes in the UI:
projects.blender.org/blender/blen...
#b3d #blender3D
[📸 Screenshot by Guillermo Venegas]
The Mesh Bevel node just got added to Geometry Nodes for Blender 5.2 by Howard Trickey!
projects.blender.org/blender/blen...
#b3d #Blender3D #GeometryNodes
The Mesh Bevel node just got added to Geometry Nodes for Blender 5.2 by Howard Trickey!
projects.blender.org/blender/blen...
#b3d #Blender3D #GeometryNodes
Ray Mairlot
Video
Ray Mairlot
Ray Mairlot
Ray Mairlot
Ray Mairlot
Ray Mairlot
Video
Finally got the Geometry Nodes modifier UI showing correctly in a pop up with Python thanks to the new 'is_input_visible' and 'is_input_used' methods added by Alex Tkachyov.
projects.blender.org/blender/blen...
Still can't draw regular modifiers completely correctly.
#b3d #Blender3D #bpy
Finally got the Geometry Nodes modifier UI showing correctly in a pop up with Python thanks to the new 'is_input_visible' and 'is_input_used' methods added by Alex Tkachyov.
projects.blender.org/blender/blen...
Still can't draw regular modifiers completely correctly.
#b3d #Blender3D #bpy