Radiance Meshes for Volumetric Reconstruction
Alexander Mai, Trevor Hedstrom, @grgkopanas.bsky.social, Janne Kontkanen, Falko Kuester, @jonbarron.bsky.social
tl;dr: Delaunay tetrahedralization->constant density and linear color radian->radiance mesh->radiance field
arxiv.org/abs/2512.04076
I see many folks are pledging not to use AI in their writing.
I pledge the opposite: I will use the latest LLMs, and for that matter any other available tool, to best improve my research or the way I communicate it.
That way, if my name is on it, you can be sure it reflects my own best judgment.
Is basic image understanding solved in todayโs SOTA VLMs? Not quite.
We present VisualOverload, a VQA benchmark testing simple vision skills (like counting & OCR) in dense scenes. Even the best model (o3) only scores 19.8% on our hardest split.
Hereโs what Iโve been working on for the past year. This is SkyTour, a 3D exterior tour utilizing Gaussian Splat. The UX is in the modeling of the โflight path.โ I led the prototyping team that built the first POC. I was the sole designer and researcher on the project, one of the 1st inventors.
Zhenjun Zhao
Alexander Kustov
Paul Gavrikov
๐บ Now available: Watch the recording of Aaron Hertzmann's talk, "Can Computers Create Art?" www.youtube.com/watch?v=40CB...
@uoftartsci.bsky.social
Here's a recording of my 3DV keynote from a couple weeks ago. If you're already familiar with my research, I recommend skipping to ~22 minutes in where I get to the fun stuff (whether or not 3D has been bitter-lesson'ed by video generation models)
www.youtube.com/watch?v=hFlF...
Hร Phan
Jon Barron
U of T Department of Computer Science
๐๐๐Announcing our $13M funding round to build the next generation of AI: ๐๐ฉ๐๐ญ๐ข๐๐ฅ ๐ ๐จ๐ฎ๐ง๐๐๐ญ๐ข๐จ๐ง ๐๐จ๐๐๐ฅ๐ฌ that can generate entire 3D environments anchored in space & time. ๐๐๐
Interested? Join our world-class team:
๐ spaitial.ai
youtu.be/FiGX82RUz8U