What's New in Wwise 2026.1 (Beta 1): bsky.app/profile/audi...
Congrats on the release! Excited to see what's new!
A Look at the #Wwise Web of Marvel’s Spider-Man 2 🕷️
Go behind the scenes with Blake Johnson & Ben Pantelis as they break down the game’s bussing structure, #DolbyAtmos, performance optimization strategies, how NYC’s ambience was brought to life, and more!
📺 Watch now: hubs.ly/Q03dZQNB0
#GameAudio
🤖 Wwise 2026.1 (Beta 1) is available for Godot! This version includes Web support (experimental). Joining a game jam soon? Give it a try and share your feedback :) #godotengine #gameaudio
Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation 🙌😌
Thought I’d make a post to describe some of the custom DSP effects we’ve built for #wwise use at #Hazelight. More thoughts at the end of 🧵
#audiokinetic
#gameaudio
#gamedev
If you'd like to try-out @audiokinetic.bsky.social's Wwise audio production suite in your Ludum Dare game, you can request access here:
www.audiokinetic.com/en/community...
(I'm not sure if we need to manually approve requests, but feel free to poke @distraction.engineer if you're in limbo) #LDJam
#UEFest is on in Stockholm next week, and I’d love to fill up my dance card as much as possible ahead of it! I have much to share about how the #Hazelight audio team merges #Reaper, #Wwise and #UnrealEngine, and of ”SoundDefs” - our custom audio implementation sandbox in UE.
See you!
#gameaudio
Big news! 🎉 The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! 🎉
👉 Read all about the newest features and specifics: hubs.ly/Q03wx6rc0
#GameAudio #GameDev
Alessandro Famà
We released a video on the Coffee Stain channel about some of the audio systems in Satisfactory! 🔈 🔉 🔊
We've had great responses from the community! Going over our reverb system and occlusion with @audiokinetic.bsky.social #Wwise
#gameaudio #mixing #satisfactory #wwise
youtu.be/mYB5dR7Pl_s?...
Supported versions
Wwise 2026.1.1 (Beta 1)
Godot 4.3+
Web export requires Godot 4.6 or 4.7.
What's Changed
Update integration to Wwise 2026.1.1 by @alessandrofama in #216