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Post
by @danabra.mov
PostEmbed
by @danabra.mov
Record
by @jimpick.com
Record
by @atsui.org
+ new component
Post
This already allowed me to fine a bunch of subtle bugs (and some major ones!) that would cause collisions to misbehave in the decomp. Also added an input record/replay to deterministically replay the same inputs over while I'm debugging.