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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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Tonight I'm trying to debug collisions. Very little progress, but I did add some better way to display the collisions meshes as that are tested by the engine. Large cities are sectorized in cells, so only a fraction of the collisions are processed around Edge. #panzerdragoonsaga #reverseengineering
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