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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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Finishing up Dragon morphing tonight. Always wondered how that worked, and it's pretty simple geometry morphing. All dragons form share the same vertex count and topology. The textures are just interpolated on the CPU and updated in VDP1 memory per frame. #panzerdragoonsaga #reverseengineering
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