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Game Journal #009 - Fixed a bug where projectiles would persist after moving to the next level. There's still one issue: Level 2 has no challenge scene, so the bug can still occur there. I might just add one and keep things simple. #indiegame #gamedev #indiedev #pixelart
Game Journal 005 - New FireOrbit blessing upgrade added Super buggy at the moment. The fire vfx refuses to disappear and I’m still hunting down the cause. #indiegame #gamedev #indiedev #pixelart
Game Journal #008 - Made the next-level portal more noticeable - Updated Wild Fire VFX #indiegame #gamedev #indiedev #pixelart
Game Journal 006 - Completed the FireOrbit blessing - Enhanced Glitch FX for glitch challenge selection Also found a bug where projectiles don’t fully clear between levels. It went unnoticed since most projectiles have short lifetimes. #indiegame #gamedev #indiedev #pixelart
Game Journal 004 - Updated Firebolt VFX and Icon There still bug that the Firebolt not dissapear when go to new level. But I am more than happy with the VFX look. #indiegame #gamedev #indiedev #pixelart
Still learning pixel fire animation. Feels way harder than it should 😭 But the middle one kinda cooks though. #indiegame #gamedev #indiedev #pixelart
Game Journal #007 - Added the WildFire Blessing. Defeated obstacles now spread fire on death, making it a combo with FireOrbit and FireBolt. #indiegame #gamedev #indiedev #pixelart
New blessing upgrade in progress. Check out this spinning fire effect I made :33 #indiegame #gamedev #indiedev #pixelart
Game Journal #010 - Creating a new sprite for the second boss character in my game. #indiegame #gamedev #indiedev #pixelart
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