If you're some kinda music dork and want to know how we're handling the audio backend in OFFBEAT, here's a blog post!
www.whetstone.games/blog-1/pure-...
It barely scratches the surface :)
This post is about the tool OFFBEAT uses to generate and manipulate audio. If you’re making a platformer, every game engine has ready-made tools for handling collision and gravity. But it turns out,...