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If you're some kinda music dork and want to know how we're handling the audio backend in OFFBEAT, here's a blog post! www.whetstone.games/blog-1/pure-... It barely scratches the surface :)
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This post is about the tool OFFBEAT uses to generate and manipulate audio. If you’re making a platformer, every game engine has ready-made tools for handling collision and gravity. But it turns out,...
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Pure Data — Whetstone Games
Whetstone Games