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Directing stuff at @flying-oak.com (ScourgeBringer, NeuroVoider...) Currently working on Knuckle Paradise with @arteinteractive.bsky.social Wishlist and other links: https://flyingoakgames.carrd.co/ Post in French at times 📌 Presentation pinned
Thomas Altenburger









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Très hâte d'être au Game Camp et déployer mon super pouvoir « pas de mémoire des visages » et ma botte secrète « je demande quoi-de-neuf-les-projets pendant que je regarde furtivement le badge. »
Maybe one day I'll be able to make a talk about all the things I've seen in big games code. I'll name that talk "an imposter syndrome vaccine".
Florent ( @thepixelhunt.bsky.social ) is doing a real roadtrip from France to Ithaca and back on an electric car during the kickstarter campaign to raise awareness about climate resistance and the game. It's a meaningful game. Go check it out.
If you know me, you know in what kind of state I am right now.
People often think that optimization is some black magic involving rewriting stuff into super optimized micro-code... ... but the reality is almost always just telling devs "you shouldn't do that" or "if you refactor/cache that one function, you'll go from 1 to 60 FPS".