Directing stuff at @flying-oak.com (ScourgeBringer,
NeuroVoider...)
Currently working on Knuckle Paradise with @arteinteractive.bsky.social
Wishlist and other links: https://flyingoakgames.carrd.co/
Post in French at times
📌 Presentation pinned
Thomas Altenburger
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Crushed In Time, the There Is No Game spin-off, is NOW AVAILABLE on PC!
Go make some schboing in this elastic game about time travels and game development! 💥
And to celebrate its release, Crushed In Time is 20% OFF for two weeks!
store.steampowered.com/app/3858650/...
#indiegame #gamedev
Maybe one day I'll be able to make a talk about all the things I've seen in big games code. I'll name that talk "an imposter syndrome vaccine".
Just saved 15% of CPU frame-budget by just caching a rectangle comparison into a bool. 😅
Whenever I audit code, most of the time performances are stuck into computations that could be cached once at load time.
Second to that is devs not batching draw calls (it's more frequent than you think).
If you know me, you know in what kind of state I am right now.