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by @danabra.mov
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by @jimpick.com
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Another new blog post! This is a bit more in-depth. 10-15 minute read. I designed Destiny encounters for years but haven't ever talked much about what that actually means. So here you go! #GameDesign #Destiny
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namelessquality.com
I realized that despite working on Destiny and Destiny 2 encounters for years, I’ve never really talked in any sort … Read More →
The Basics of Destiny Encounter Design - The Nameless Quality
Max Nichols
New blog post! Should be a 5-10 minute read. I wrote it mostly as an introduction to another thing I was writing but decided it'd be best standing on it's own. I hope it helps someone out! #GameDesign
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At the most basic level, FPS gameplay is the interplay of line-of-sight, movement, facing, cover, and timing between a player … Read More →
namelessquality.com
Max Nichols
Fundamentals of FPS Gameplay - The Nameless Quality