After months of research, playtesting, writing, rewriting and refining, 1812: The Retreat from Moscow – A Battle Chronicle Wargame is finally available. In this special designer discussion, Paul Brook, Ray Rousell and I sit down for an unscripted conversation about the journey from initial concept to published campaign book. We discuss the challenges of designing a narrative skirmish wargame set during Napoleon's disastrous retreat from Moscow, balancing historical authenticity with enjoyable gameplay, developing linked scenarios, playtesting, miniature collections, and the realities of bringing a historical wargaming project to market. If you're interested in tabletop wargame design, historical gaming, Napoleonic warfare, campaign systems, miniature wargaming or the creative process behind published rules, this behind-the-scenes discussion offers an honest look at what it takes to turn an idea into a finished product.
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