at://
/
app.bsky.feed.post
/
3mnx4pwuyi22w
sign in
All
4
Record
2
Post
1
PostEmbed
1
Post
by @danabra.mov
PostEmbed
by @danabra.mov
Record
by @jimpick.com
Record
by @atsui.org
+ new component
Post
Video
since I kind of know where I'm headed in terms of enemy AI, I'm starting Abyssal Fugue's combat from poses and player motion. My thought is if it feels awesome to move and strike, then I can build these known systems around that
4d
oldmanofthefire