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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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next prototype was named nothing more than "little zelda" and was mostly an exercise in rewriting the dark thicket code after all those learnings. Thinking more rigorously about timing, pacing, knockdowns, combos, etc. And the result felt more fluid and dynamic—but still not enough.
23h
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oldmanofthefire