additional context here that's maybe interesting
I've made a few combat prototypes before but never been totally satisfied with them. This concept sits on top of those, is meant to really get at the thing I want
first real prototype was in Dark Thicket (more in thread)
Video
oldmanofthefire
was struggling to wrap my mind around attack states, and had so many competing ideas. So drew up a plan for myself, derived from what I want things to feel like