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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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Of course they could do even more if they want to get creative. Like say the revenue on your first X units sold, or first Y revenue is at a lower cut, to help smaller devs reach success easier, and thus be able to keep making games. But keeping it simple, just take a smaller cut overall. Easy.