A single-person company devoted to making interesting models, scripts, tools, shaders, etc. for fellow indie developers.
Poetica Mechanica
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I wrote this thing up after hanging out in @cupohjoe.bsky.social's chat after my stream today and hearing a couple people talking about setting up custom domains and such. Free article for all! No purchase and no membership necessary!
Ever wanted your Bluesky handle to be your own domain name instead of ".bsky.social"? I've released a tutorial on doing just that as a free article on my Patreon!
www.patreon.com/PoeticaMecha...
#Bluesky #Tutorial
Use Your Domain as a Bluesky Handle by Poetica Mechanica on Patreon. Join Poetica Mechanica's community for exclusive content and updates.
The full run-down of this thing is up for free on my Patreon. No subscription needed, I've made it public!
www.patreon.com/posts/130960...
Our latest project, a Unity URP-based Ocean Shader, is well underway, and the first DevLog is now available to read for free!
poetica.dev/2025/04/25/o...
#IndieDev #GameDev #Unity #Shader
Our latest project, a Unity URP-based Ocean Shader, is well underway, and the first DevLog is now available to read for free!
poetica.dev/2025/04/25/o...
#IndieDev #GameDev #Unity #Shader
Read posts early and access other goodies at our Patreon here!
patreon.com/PoeticaMechanica
Poetica Mechanica
WaffleSlapper
Ever wanted your Bluesky handle to be your own domain name instead of ".bsky.social"? I've released a tutorial on doing just that as a free article on my Patreon!
www.patreon.com/PoeticaMecha...
#Bluesky #Tutorial
I made a thing today! @stoff.bsky.social Nerd-Sniped me this morning with a shader quandary, so I ended up making this thing, a Surface-based Half-Tone shader! It's not great, but I think the effect is neat, and I'm releasing it as a free download in the comments below!
#IndieDev #Shaders
The effect when plonking the other waves back in, though, is encouraging. It's not PERFECT, but the fact that lerping the directions of the waves alone seems to work without going completely corrupted means my idea of integrating Flow Mapping into Gerstner MIGHT ACTUALLY WORK.
It still REALLY dislikes it when I try to interpolate wavelengths. Seems that adjusting the wavelength at all causes the wave phase to go absolutely ballistic, causing this whackadoo corruption in the transition zone.
#Shader #Unity #IndieDev
WaffleSlapper
What in the goddamn...
Trying and failing to blend two different Gerstner presets together based on a range splat. Making interesting shapes, though!
#Shader #Unity #IndieDev
Poetica Mechanica
Poetica Mechanica
Poetica Mechanica
Use Your Domain as a Bluesky Handle by Poetica Mechanica on Patreon. Join Poetica Mechanica's community for exclusive content and updates.