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Jeremy • TTRPG designer • Three Sails Studios developer, editor and co-owner • Rock Paper Shotgun guides writer • https://pixelgrotto.carrd.co/
Pixel Grotto
Solidarity with the Paizo peoples, several of whom I worked with or hung out in the same circles with. Glad there's transparency around these layoffs (all thanks to @unitedpaizoworkers.bsky.social) but the situation remains terrible. Diamond has always been a bunch of crooks.
Watched the Nintendo Direct and boy have my tastes in gaming changed over the years. Ocarina of Time meant the world to me when I was 10, and I’ll be checking the remake with interest, but now I’m like WHAT, DRAGON’S DOGMA 2 DLC?!! TALES OF ETERNIA REMASTER?!
City of Espers is a treat to read (I would know as I am currently editing it 😁) and brings originality, flavour and swag in spades. Proud to be publishing it as our first external project and you gotta give it a peep
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Working on my “cave art” style
Got asked to write something about Code: Veronica after I went on and on about it during our morning meeting. My take is that this is the Resident Evil that annoyed me the most. As a result, it's also the one most deserving of a remake www.rockpapershotgun.com/resident-evi...
A great, succinct breakdown of Mappa Mundi, what it is, and it's various systems by @levikornelsen.bsky.social! Also, we're on @rpg-trader.bsky.social -- go support!
"Thor, Asgard's Avenger" For Magic the Gathering-Universes Beyond; Marvel Superheroes-Jumpstart. Artwork sized "11.5. x "16.5 / 29cm x 41cm. Acrylic on artboard. Publishing copyright; Wizards of the Coast. Art editor Mike Thomas.
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Here's the full key art by Katsuya Terada for Castlevania: Belmont’s Curse, taken from the website: www.konami.com/games/castle... Featuring Rose Belmont, a new protagonist and the daughter of Trevor Belmont!
i hope ocarina of time 2026 is just unrecognizable and over-ambitious and takes big swings that upset some people because if you’re spending resources and dev time only for link to leave that tree house and enter a one-to-one layout of n64 kokiri forest in UE5 im gonna be really bummed out
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