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I will be in Berlin and around, starting next week (and until the end of June)! Anyone wanna hang out? :D
The new patch actually just spawns a separate process for every GPU and bakes its own part of the lightmap there, which is not the most sophisticated approach, but since baking doesn't have real-time presentation constraints, it actually works pretty well...
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Mr F
Mr F
It's that time again, Bakery is on a 50% sale 👀 #gamedev
Updated Bakery's new OptiX9 version to support baking on multiple GPUs in parallel (on github). Currently only affects raytracing passes (not blend/denoise, but its easy to add later). If you have multiple GPUs, you can try it! (I don't but 1 person tested it successfully so far)
Some history: while previous Bakery versions were based on OptiX5/6, the multi-GPU-parallelism was supposedly handled by the driver - but it was done poorly (as it didn't know enough about the tasks), and eventually Nvidia removed this feature from newer versions entirely (1/x)
This meant that the last year OptiX9 Bakery update didn't have neither driver-provided nor manually implemented multi-GPU support, I just used a simple heuristic to select the most capable GPU in the system. (2/x)
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Do YOU need a Linux version of Bakery? Let's see how many people want it :D Ronlaws86 on Unity forum created a poll: discussions.unity.com/t/linux-buil...
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