Game Idea: Volume Infinity. The last book in a series, with the rules for generating them all.
Game idea: Amanuensis. You copy out occult manuscripts. All nonsense, but you develop techniques of encoding and error correction that become useful elsewhere in the game world.
I started playing this weekend, so far feels like something out of Last Call BBS in terms of length and number of ideas. Might be going for FPGA or CPLD design? Fun pseudo-philosophy vibes. I haven't managed to win the solitaire yet...
The first game I ever imported, didn't play it much but enjoyed some cool music! Check out the Battle 2 track in a cool web USF player: chiptune.app?play=1AF5I_Pr
Happy #Questiversary! I first played Quest 64 in 2001, I distinctly remember daydreaming about it in school, that's when I started thinking about RPG magic spells as programs.
I wrote up some of those thoughts a few years later: gashlin.net/blog/pages/2...
The End is 95th Percentile in Soonness.
Instructions:
1. Have watched attentively to performance of the action
2. Do likewise
Since it's Star Fox 64 it could have a unique protection chip used by no other game for some reason, like the CIC-NUS-6101 and 7102 (PAL). Ref n64brew.dev/wiki/CIC-NUS
NHK Sound Effects Collection 7: Motorcycles, Cars, Bulldozers (1990)