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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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I recently opened on tank controls because that element doesn't seem to be brought up much, from either the defenders or critics bsky.app/profile/fish...
13h
Ash
One thing I don't see mentioned when people talk about tank controls, is that it is the superior mode of control (in third person) when the direction the character is facing is important. Camera-relative controls either require multiple context-sensitive concessions or you have to fight the camera
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