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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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Finally figuring out that most of my problems were caused by "randomise();" not really working in my GameMaker HTML5 build and replacing it with "random_set_seed(int64(current_time));" solved almost every issue 🙃 Also re-learning to use a pre-load room + object for important global variables. 🤦‍♂️
1mo
Graham van der Made 🎮 Freelance video game narrative writer ✍️
HTML5, you fickle bitch.
1mo