Finally figuring out that most of my problems were caused by "randomise();" not really working in my GameMaker HTML5 build and replacing it with "random_set_seed(int64(current_time));" solved almost every issue 🙃
Also re-learning to use a pre-load room + object for important global variables. 🤦♂️
Graham van der Made 🎮 Freelance video game narrative writer ✍️