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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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Cool! Do you mainly store when "key down" and "key up" inputs occur and then just feed that into each ghost? But then I wonder how they would strike at enemies that aren't in position in the current run. Or do you just store each ghost's state in every frame of their run?