Untitled #horror #indiegame Progress Log #3:
- New camera model (untextured)
- Camera ZOOM
- Holding camera to face covers the whole screen and looks more dynamic
- New photos are rendered to photograph object so it can be printed out of the camera
- Photos save to computer :)
#indiedev #gamedev
Mad at myself for posting this RIGHT BEFORE the magic of Larping the camera movement so it smoothly moves in and out from the face position. Guess I'll have to save that for the next one!
Who's That Lumen!? It's... huh. I don't remember this one.
#gamedev #indiedev
Nothing to report for a bit, been caught up in freelance work!
I'll get back to the game once this project is wrapped up 👀
It's been a while since I've had time to work on #indiegame #gamedev stuff because of big life changes, but here's an update!
I finally got in-game picture storage working separately from the pictures that are saved to the computer so that people can't just insert their own.
Next up: Scoring!
Still working on freelance projects, but squeezed in some time for scripts!
This update allows my game to read the information of any Lumen the camera is pointing at and send it to other scripts.
Don't worry, this text doesn't appear on the actual photos :)
#gamedev #indiegame #godot #indiedev
Untitled #horror #indiegame Progress Log #4:
- Camera now moves smoothly to and from your face
- N64-style skybox that follows player's head rotation (placeholder texture)
- Placeholder trees so that I can test lighting/materials
- N64's vertex lighting
#indiedev #gamedev #godot
Video
Created my #indiedev account on here for my #gamedev projects!
Here's the FIRST progress log for my FIRST game, a cosmic horror take on the original #Pokémon Snap:
- Test scene
- Path system
- Functional camera that saves images
- Can move camera to face and zoom in/out (zoom not shown here)
Progress Log #2:
Currently creating the low-poly model for my #horror #indiegame camera! Still a work-in-progress, but I really like the shape so far. (Based on camera designs in the 90s)
Don't tell anyone I'm doing this to procrastinate coding the photo album system...
#gamedev #indiedev #blender