In the last few days, I've been fixing a few bugs, working on a new menu, and making the models and control surfaces more realistic.
We also reached 32 stars on GitHub! 🥳
github.com/wesfly/bevy_fs
codeberg.org/wesfly/bevy_fs
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Some screenshots I made during the migration to `avian_fdm`. The aeroplane handling is already way more realistic compared to before.
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In the last days (well, more in the last weeks), I made a new model for the flight sim. It took waaay longer than I expected, but I like how it turned out in the end.
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Currently implementing avian_fdm (github.com/viccuad/avia...) in bevy_fs. This will temporarily ground the little jet, but it will help it fly way smoother in the future. 😅 🏗️
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Experimenting around with terrain shaders...
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bevy_fs v0.1.1 is out! 🥳 🎉
This flight sim release features:
- a new menu
- a new fighter jet model
- better flight dynamics
- a new landing gear system with springs and brakes
codeberg.org/wesfly/bevy_...
github.com/wesfly/bevy_...
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Currently working on landing gear spring forces. I once again underestimated the time it takes to get these things working... 😅
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Fun with motion blur
github.com/wesfly/bevy_...
codeberg.org/wesfly/bevy_...
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I just published v0.1.0! It now features:
- Automatic chunk loading
- A heads-up-display in the jet
- A little feature to rotate the sun with HJKL
.. and much more
expect bugs 😅
github.com/wesfly/bevy_...
codeberg.org/wesfly/bevy_...
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wesfly
On its 6-month anniversary, bevy_fs v0.2.0 released today! 🎉It includes some exciting changes, links below.
Thank you so much for your motivation and support.
github.com/wesfly/bevy_...
codeberg.org/wesfly/bevy_...
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