Anyway this is just another example of a studio trying to avoid fairly paying workers to appease shareholders who demand you do more with less and don't care how.
Video game publishers seeing the backlash every time it comes out that a game is using AI.
And, being brutally honest here, if you can't imagine a prop in the game *before* seeing it, the problem is you. This is one of the most toxic traits that gets cultivated in AAA and no external tool will fix that.
If the phrase "I'll know it when I see it" or "I don't know what I want but it isn't that" doesn't give you the thousand yard stare, you haven't worked in AAA.
tfw you find that easy solution to a nested problem you were afraid was going to be a nightmare to fix
No matter what he was going to say, there's nothing more damning than PR interrupting to say you're finished talking about something.
Maybe if your PR team is so terrified of you having to answer questions about your use of AI, because they know there'll be huge blowback, you just shouldn't be using.
And that's beside the fact that generative AI absolutely does not speed up iteration or pre-vis if you have an actual team on the project. An experienced modeler can whip up a proxy prop in minutes.
Look, I'm one person making an HD2D JRPG while simultaneously job hunting and I absolutely will not touch gen AI for anything. It cannot produce what I can produce, even if it takes me bit of time to do it.