This time next week: Heidelberg, PuG 2026.
Berlin was version 1 — good content, rough edges. Heidelberg is version 2.
If you're at PuG and curious about VR for research, find us. We give a two day workshop on the 2nd & 3rd.
See you there!
#PuG2026 #Heidelberg #VR #OpenSource #EDIA #Neuroscience
EDIA is an open-source Unity toolbox for XR research. Experiment structure, eye tracking (Quest/Varjo/Vive/Pico), LSL sync, remote headset control.
Built at MPI. Published in Journal of Vision. MIT-licensed.
https://edia-toolbox.github.io/
#VR #XR #OpenSource #Neuroscience #EyeTracking #EDIA
Quick update: we've been working through feedback from our Berlin workshop (content relevance: 9.7/10).
Refining the format, improving onboarding. Looking forward to #PuG 2026 in Heidelberg, June 3–6.
#EDIA #XR
We ran our first EDIA hands-on workshop at MPI Berlin — researchers building a VR experiment from scratch in Unity.
Live demos on Quest Pro, Vive Pro Eye & Varjo Aero. Eye tracking, checkpoint packages, the works.
More to come.
#VR #XR #OpenSource #Unity #Neuroscience #EDIA
Preparing for launch 🚀
👉 See edia-toolbox.github.io for details.
EDIA XR toolbox for research has been released.
We want to provide support for onboarding users and contributors and have planned a `meet the devs` session on the 21th of November 2025 from 16.00 - 18.00.
This will be hosted on zoom, contact us via bluesky or email for the link.
See you there?
Deadlines are there to be made.
EDIA XR Toolbox for research is now publicly available online.
Check out edia-toolbox.github.io for more details.
Minor updates are to be expected in coming weeks.
We are excited and planning an online zoom session for interested parties soon.
And that was our EDIA workshop at #PuG2026
Today with the LSL and EYE modules, some theory and handson challenges. We've recieved good feedback already.
See you around at PuG this week!
@flxklotz.bsky.social @alexandroskas.bsky.social
As always, live demos are a challenge, but the workshop is going well.
#PuG2026 #Heidelberg #VR #OpenSource #EDIA #Neuroscience
Happening now at #PuG2026: our workshop "Using Virtual Reality (VR) – A practical Workshop on using the Open VR package EDIA" co-organized by @flxklotz.bsky.social @alexandroskas.bsky.social & @thefirstfloor.bsky.social
Check out @ediatoolbox.bsky.social 📣
#PuG2026 #VR #EDIA #neuroskyence