//
sign in
Profile
by @danabra.mov
Profile
by @dansshadow.bsky.social
Profile
by @jimpick.com
AviHandle
by @danabra.mov
AviHandle
by @dansshadow.bsky.social
AviHandle
by @katherine.computer
EventsList
by @katherine.computer
ProfileHeader
by @dansshadow.bsky.social
ProfileHeader
by @danabra.mov
ProfileMedia
by @danabra.mov
ProfilePlays
by @danabra.mov
ProfilePosts
by @danabra.mov
ProfilePosts
by @dansshadow.bsky.social
ProfileReplies
by @danabra.mov
Record
by @atsui.org
Skircle
by @danabra.mov
StreamPlacePlaylist
by @katherine.computer
+ new component
Profile
Loading...








Loading...
Next week I will work on optimizations for #saturn (for the changes implemented a couple of weeks ago). And after back to #ps1
This has been recorded on a stock #saturn, in busy areas I'm 3ms away from the 30 fps target, but the new hot functions haven't been moved to asm on saturn either, so hopefully I can get those missing ms from there
1d
23d
Took a slight detour, compiled the project for linux so I could use valgrind and simulate cache settings similar to #saturn, not a 1:1 comparison, but good enough to point you to some things. I already saw a couple of glaring things I missed 🤓 #indiedev