Next week I will work on optimizations for #saturn (for the changes implemented a couple of weeks ago). And after back to #ps1
This has been recorded on a stock #saturn, in busy areas I'm 3ms away from the 30 fps target, but the new hot functions haven't been moved to asm on saturn either, so hopefully I can get those missing ms from there
Took a slight detour, compiled the project for linux so I could use valgrind and simulate cache settings similar to #saturn, not a 1:1 comparison, but good enough to point you to some things. I already saw a couple of glaring things I missed 🤓 #indiedev